My Recent Projects
Group Pathfinding With FlowFields
C#, FlowFields, Pathfinding, Unity 3D, Graphs, Realtime Simulation
A 3D simulation of large group pathfinding using a Flow Fields algorithm calculated by solving the Eikonal Equation. My final project for my Animation and Planning in Games class, that was implemented based on the paper Continuum Crowds by Adrien Treuille, Seth Cooper, and Zoran Popovic.
Cloth in Wind and Shallow Water Simulation